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    "id": "surrealism",
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    "name": {
      "zh": "超现实视觉风格",
      "en": "Surrealism"
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    "aliases": [
      "Surrealist Style",
      "超现实主义视觉风格",
      "Surreal Illustration"
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      "超现实",
      "梦境逻辑",
      "反差并置",
      "精细写实",
      "荒诞感"
    ],
    "definition": "把精细写实渲染的真实物象，以违背日常逻辑的方式并置或改变其比例、重量、状态（悬浮、融化、异常巨大或渺小），从而制造梦境般不合理场景的视觉风格；源自 1924 年安德烈·布勒东发表《超现实主义宣言》所开创的艺术运动，最初主张以“纯粹的精神自动主义”记录无意识与梦境。",
    "boundary": "本词条讨论的是应用于品牌与编辑视觉物料（主视觉插画、封面、营销图像）的一种图像/插画风格，不是界面布局或交互模式；它不改变界面的信息架构或操作方式，只改变装饰性图像的画面内容。“荒诞”与“梦幻”是同一取向在语气上的变体，本词条将其作为该风格的变体一并讨论，不单列为独立概念。它依赖对物象本身的精细写实渲染来制造反差——只是把不同图片碎片粗糙地拼在一起的拼贴（collage）手法不算这里定义的超现实：拼贴依靠边界与材质的错位制造张力，超现实依靠单一、连贯、写实的渲染让不可能的场景显得“真实可信”。历史上的超现实主义美术运动本身不在本词条讨论范围内，这里只取其视觉手法用于当代品牌与编辑场景。近年 AI 图像生成工具让这种精细写实渲染的制作门槛和成本明显降低，但本词条不对具体采用率或流行程度做未经数据支持的判断。",
    "signature": [
      "对真实物象采用精细、接近照片质感的写实渲染手法",
      "把写实渲染的物象放入违反日常比例、重力或因果关系的场景：悬浮、融化、异常巨大或渺小",
      "画面整体保持安静、留白充分的构图，制造梦境般的静默与陌生感，而非杂乱堆砌"
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      "品牌或编辑内容希望用超乎日常逻辑的画面制造记忆点和情绪张力，而非解释具体功能",
      "主视觉、封面或营销图像可以独立于界面真实状态存在，用户不会把画面内容误当作系统反馈",
      "团队具备（或借助 AI 生成工具具备）足够精细的写实插画能力，能让不合理场景显得“精确”而非“潦草”"
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      "用于说明界面实际状态、控件功能、操作结果或错误提示的地方——梦幻画面不能替代清晰、字面的可用性反馈",
      "任务导向、需要用户快速理解信息层级与可操作范围的密集型界面",
      "只能做出粗糙拼贴或低精度渲染而非精细写实效果，导致画面显得随意而非刻意营造的梦境感"
    ],
    "tradeoff": "精细写实的反差场景能制造强烈的视觉记忆点和情绪冲击，但若被用在需要清晰状态说明的界面元素附近，容易让用户把装饰性画面误认作功能提示；同时，AI 图像生成已经明显降低了这类精细写实图像的制作门槛，风格本身的独特性和品牌辨识度可能因此被稀释。",
    "comparison": {
      "focus": "用精细写实渲染制造梦境逻辑与反差",
      "mechanism": "对真实物象的精确渲染 + 不合理的并置、比例或状态变化",
      "cost": "必须与真实界面状态清楚分离，避免误导；写实精度不足则效果打折"
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        "title": "Tate · Surrealism",
        "url": "https://www.tate.org.uk/art/art-terms/s/surrealism",
        "claim": "该词条将超现实主义定义为一场以理性生活经验与潜意识、梦境力量并重、旨在“革新人类经验”的艺术运动，由安德烈·布勒东以“纯粹的精神自动主义”宣言式定义，并指出部分艺术家致力于描绘梦境世界或隐藏的心理张力，在“意料之外与怪异之处”寻找魔力与陌生的美；本词条关于梦境逻辑与陌生化的描述据此转述。",
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        "id": "surrealism-artstory",
        "title": "The Art Story · Surrealism Movement Overview",
        "url": "https://www.theartstory.org/movement/surrealism/",
        "claim": "该文记载安德烈·布勒东于 1924 年发表《超现实主义宣言》正式创立该运动，将其核心方法定义为“纯粹状态下的精神自动主义”，用以表达思维的真实运作；并说明达利、坦吉、马格利特等画家采用带有“清晰细节与三维错觉”的精细写实技法表现看似荒诞的梦境题材，恩斯特将其手法概括为“把表面互不相容的两种现实结合在同一平面上”；本词条关于 1924 年起源、精细写实渲染与不合理并置的描述据此转述。",
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    "relations": [
      {
        "target": "minimalism",
        "kind": "alternative",
        "condition": "为同一品牌选择主视觉基调",
        "reason": "极简依靠削减元素与克制留白表达气质，超现实依靠精细写实与反差制造视觉冲击，两者情绪基调相反，通常不宜同时作为同一产品的主视觉语言。",
        "basis": "editorial"
      },
      {
        "target": "skeuomorphism",
        "kind": "related",
        "condition": "两者都依赖对现实物件的精细写实渲染",
        "reason": "拟物化用写实材质与形态解释界面功能，超现实则用同样的写实渲染制造不可能存在的场景；渲染方式相近但目的相反，一个追求可理解性，一个追求陌生化。",
        "basis": "editorial"
      },
      {
        "target": "glassmorphism",
        "kind": "related",
        "condition": "都可作为叠加在品牌视觉之上的表面/图像风格，而非布局或交互模式",
        "reason": "两者都不改变信息架构，只改变视觉表层；需要同样注意别让风格效果掩盖或混淆真实的界面状态与控件。",
        "basis": "editorial"
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    ],
    "rules": [
      {
        "when": "超现实插画出现在包含真实界面控件或状态提示的页面上",
        "instruction": "不得让悬浮、融化或异常比例等超现实效果覆盖、遮挡或混淆按钮、表单、状态提示等真实可交互元素的位置与含义；这些功能性 UI 元素必须保持写实、比例正常、含义清楚。",
        "strength": "must",
        "basis": "editorial"
      },
      {
        "when": "用超现实画面塑造品牌主视觉或编辑氛围",
        "instruction": "把梦幻、荒诞等效果限定在装饰性插画区域，不要把它们当作系统真实状态的提示或反馈来源；需要传达状态时改用字面、明确的界面语言。",
        "strength": "recommend",
        "basis": "editorial"
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    "visual": {
      "tokens": {
        "surface": "#f2e8d6",
        "ink": "#2b2a3d",
        "accent": "#b5673a",
        "radiusPx": 12,
        "shadow": "0 16px 36px rgba(43, 42, 61, 0.22)"
      },
      "tokenScope": "本样例配方，仅示意超现实插画常用的暖棕与灰蓝调色组合；实际应用于品牌视觉时应按具体插画内容与承载页面重新校色。"
    },
    "demo": null,
    "version": "0.1.0",
    "editorialStatus": "drafted",
    "requirements": [],
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    "implementationNote": "本词条尚无可操作示例；插画为编辑示意，用于展示超现实视觉风格在品牌主视觉中的应用。应用到产品时仍须验证：超现实画面是否与页面中真实的界面状态、控件和反馈完全分离，避免用户把梦境化的视觉元素误认作功能提示或系统消息。",
    "image": {
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      "alt": "一个名为 FIELDNOTES 的虚构品牌主视觉，一片异常巨大的树叶悬浮在空旷天空中，在一扇矮小的门前投下长长的阴影，采用精细写实的平面渲染手法表现不合理的比例关系，整体为暖棕与灰绿的柔和色调。"
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